The Screen Age
Single-Topic News or Feature: General News Outlets, Print and Online (Large Staff)
About the Entry
This series approaches the impact of communications and gaming technology on teens, and how digital relationships shape their daily lives both in and out of school.
- 13, right now: This is what it’s like .to grow up in the age of likes, lols and longing
- And everyone saw it: The seventh-grader’s sext was meant to impress him. Then he shared it. It nearly destroyed her.
- The next level: Video games are more addictive than ever. This is what happens when kids can’t turn them off.
- The disconnected: Teen lives and futures depend on the Internet. What happens when they can’t afford it?
- It’s Their Tube Now: When every moment of childhood can be recorded and shared, what happens to childhood?
- Jessica Contrera, Reporter, The Washington Post
- Caitlin Gibson, Reporter, The Washington Post
Comments from the Judges
“The breadth of this entry and its depth really captivated me. I liked how each piece focused on a small group or an individual and then widened it out into the communities and experts.”
“This is the strongest example of writing and reporting in this category. And I loved that this piece looked at issues from the teens’ perspective and involved so many teens.”